VR video is a hostile workload: enormous files, brutal bitrates, and viewers who scrub constantly. A headset that waits is a headset that gets taken off.
So the network is tuned for exactly that: honest byte-range responses for instant seeking, edge caching so the second viewer in a city never touches the origin, and zero transcoding — your mastered bitrate arrives untouched.
Links work in the players your viewers actually use: headset browsers and the usual dedicated VR players (DeoVR, HereSphere, Skybox and friends). Paste the URL, put the headset on, done.
No invented nines. The numbers below were measured by your browser against this very network while the page loaded.
We used to make nothing. Six varieties of it, ethically sourced from nowhere. It turns out years of practicing nothing make you unusually good at the one thing a delivery network owes you: staying out of the way. No transcoding, no re-compression, no watermarks, no opinions about your content. Your bytes, exactly as uploaded, from somewhere near your viewer.
nnole is invite-only. We take on a small number of clients so the network stays fast for all of them. If you're serving large video to real viewers — VR especially — write to us.
Tell us roughly what you're serving: formats, typical file sizes, where your viewers are, and how much traffic you expect. You'll get a reply from a human who runs the network, not a ticket number.